AI Insights · Timothy · April 2024
Top 5 First Person Games on iOS in Sweden Q1 2024
Discover the performance of the top 5 first-person games on iOS in Sweden during Q1 2024, with insights on downloads, revenue, and active users.
The first quarter of 2024 saw interesting trends in the performance of the top 5 first-person games on iOS in Sweden. Here's a detailed look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Call of Duty®: Warzone™ Mobile had a notable launch towards the end of March. Weekly downloads started strong at 33.8K in the week of March 18, dropping to 10.3K by March 25. Revenue saw a modest increase from $478 to $836 over the same period. Active users decreased from 20.7K to 14.7K by the end of March.
Hunting Sniper: Showdown showed significant fluctuations in its weekly revenue and downloads throughout the quarter. Revenue peaked at $4.9K in the week of January 22 and gradually declined, ending at $1.2K in the week of March 25. Weekly downloads saw a sharp drop from 9.2K in early January to 806 by the end of March. Active users experienced a peak of 8.4K in early January, stabilizing around 3K by the end of the quarter.
Airport Security: Fly Safe maintained relatively low revenue figures, with a slight increase from $16 in early January to $35 by the end of March. Downloads showed a steady upward trend, growing from 1.3K to 2K over the quarter. Active users also increased from 2.4K to nearly 3K during the same period.
Call of Duty Warzone Mobile BR saw consistent but low weekly revenue, peaking at $340 in mid-February. Downloads remained relatively steady, with a slight increase from 1K in early January to 1.6K in early March, before dropping to 287 by mid-March. Active users peaked at 10.5K in mid-March but saw a decline to 8.7K by the end of the month.
Call of Duty®: Mobile experienced fluctuating revenue, starting at $15.3K in early January, dipping to $4K in mid-March, and then climbing back up to $11.8K by the end of the quarter. Downloads remained relatively stable, ranging from 1.2K to 1.3K. Active users hovered around 15K throughout the quarter, with a slight dip to 13.8K in mid-March.
For more detailed insights and data, visit Sensor Tower.